Weapons possess their own base. WHile Strength and Defense can be boosted manually, MP cannot, so for overall stats, the Staff is the only way for that. Generally, the Sheild results in the safest playthrough, given the defensive abilities you’ll acquire early in the game. CryptoKingdom Hearts HD 1. Sora: Defeat the Heartless at the Valley of Ice [1] Sora: Defeat the Raging Vulture [1]. There's never a reason to not pick staff in KH1 unless you wanna experiment. The Staff gets both of these). High items; Take Shield, forsake Staff – High strength and defense, low AP and mana. Hercs Shield is obtained after conquering the Hercules Cup. Such as, if one option has 3 more strength than another at level 1, it'll have 3 more strength at level 100; both will get the same number of strength boosts, at the same levels. Choosing the sword improves his attack, shield improves his defense and staff, obviously, improves his magic abilities. If you take that approach I suggest you choose the Sword for Beginner, the Staff for. Shields (Vexen) Weapons. Your first pick will also change the order you get abilities by leveling up. This is a list of weapons that appear in Kingdom Hearts II and the Final Mix version. Max MP: 4. Dec 23, 2021The shield and sword only give 1 extra point in there stats, and while that's TECHNICALY the same with staff, 1 magic point is incredibly more useful. Choosing the Sword will also result in Sora learning the incredibly useful Scan ability much earlier than if players picked the Shield or Staff, gaining the ability to see the enemy's health bar. and then the questions it asks you on Destiny Islands. 5 HD LV1, magic and summons are your ultimate weapon. If you pick staff, you get it at level 90. The staff is meh. Menu. Cyberman65 ( lv1 wr speed runner now in both kingdom hearts as of today. Raises chance of receiving more MP, HP, or Drive orbs. Which ever one you choose first will be optimal yo the stat you want most. If you choose Staff, you get magical abilities such as Fire Boost, Blizzard Boost, and such earlier. Note: Sora obtains different abilities at different levels depending if you choose the sword, staff, or shield in the beginning. A “kingdom” in biology is a classification of living things. Your choice of weapon at the start of the Prologue (Sword/Shield/Staff) affects a few things like stat growth and how many items/accessories you can equip. Kingdom Hearts Role-playing video game Gaming. Haha, I think almost everyone got the sword as a kid. This updated version contained a surprising number of changes involving different aspects of content. The staff gives you more MP, the shield gives you more item slots, and the sword gives you more STR to start with. If you're not a KH1 veteran, choose the Shield and drop the Sword. Extra MP is gotten through Bonus Levels. This is also a permanent choice. The sword, the shield, and the staff have been a staple of the main story games that shape gameplay so Im assuming theyll come up again in Kh3. Kingdom Hearts; Sword,Shield,Staff; slyguy65 13 years ago #1. The staff is meh. When I started the game in the snow white vitral it appeared a staff, a shield and a sword I choosedThe next choice comes from whether you want the power of the Warrior, the Guardian or the Mystic. ChesterTheJeste 15 years ago #1. In the opening of the game, you’ll have a choice between three weapons, the Sword, Shield, or Staff. Clear Pooh's Swing with at least 40 yards. What do you want outta life? If you choose the first options, your journey will begin at dawn; The kingdom is the third taxonomic rank in the biological classification system. In addition to higher defense, you get Second Chance and Leaf Bracer earlier than normal, which are incredibly good for survival. Merc123 12 years ago #7. Reset camera behind character (or center it on locked-on target) - RS (press) Hold to open shortcuts - LB. Choosing the Sword will also result in Sora learning the incredibly useful Scan ability much earlier than if players picked the Shield or Staff, gaining the ability to see the enemy's health bar. Updated: Dec 14,. . If you pick staff, you get it at level 90. Sword, shield, 6, 1, 2 . The Dream weapon affects abilities. by themselves. Dream Shield. Hands down the best setup is to pick the shield as your attribute and lose the staff. A. For Kingdom Hearts II on the PlayStation 2, a GameFAQs message board topic titled "whats better sword, shield , magic for the choices". Weapons possess their own base attributes, and add them to. 2nd. Sword and Shield users from Monster Hunter will find this the best weapon they can use. It is the WORST thing. . 1 Jackpot 2: Receive more munny and HP/MP balls in battle. Each party member uses their own type, Keyblades for Sora, rods and mallets for Donald, and shields for Goofy, with others simply using their personal item. Okay everything else; Take Shield, forsake Sword – Very even playthrough with a slight weakness in MP. I myself would pick the sword, because I prefer strength over magic and defense, but pick the one that fits your play style (playing offensively, defensively, or using magic a lot). The first object increases some of. For Kingdom Hearts III on the PlayStation 4, a GameFAQs message board topic titled "Dive to the Heart choices". Pawn: Bailey Jay: Fighter with Scather/Challenger (lvl 200) : Arisen: Kylo Ren. As far as defensive skills go, Second Chance/Once More is better than plain old Defense stat me thinks. Apr 17, 06 at 6:44pm (PST) ^. The Dream Sword (ソードオブドリーム, Sōdo obu Dorīmu?, lit. 200-790, no AP boost. 0 0. 6,413. Overall go with the Shield. 5 ReMIX. For some reason, you get several Finishers the earliest by going Staff. Kingdom Hearts II []. Synthesize after collecting 58 Synthesize materials & required rare items. Kingdom Hearts Should You Pick The Sword Shield Or Staff . Union X however places Roxas in Speed while Axel in Strength whenever the trio's medals are released together. Picking the sword means you'll learn offensive/attack abilities faster than defensive ones (you'll still get them all in the end, it just might take longer than if you'd picked another). lyccea_tv. Staff gives lots of MP boosts and the scan technique early on. The final heartless waves at lv1 are already almost near impossible. The number of item slots differ based on what's kept. Have a moogle that is at least level 2 synthesize it when you have all the necessary materials. Being different. It is. There's nothing like that in this run. This is only accessible after completing the Barbossa fight in Port Royal. Taking the Sword or Shield will have you start with 2 MP and finish the game with 8 MP. FM Abilities are only available in Kingdom Hearts II: Final Mix. 5 ReMIX. Sword users get 1 extra item slot compared to the staff and Shield gets 2 extra item slots compared to the staff. Then, you can pick the rod for Fire or the shield for Round Blitz, depending on your tastes. Shield/Staff: You will have less powerful magic, but normal MP. You can opt to switch it between Auto or Manual based on your preference. The subreddit for Kingdom Hearts news, discussion, and more. The extra MP does help you deal more damage, but being able to carry two more Elixirs into battle will technically keep you alive longer. Zakrei 15 years ago #5 personally I wanna know which is best at level 99 at level 99 he has the same skills, regardless of which you chose, the choice only effects what levels you. Log in to add games to your lists. Magic +3. The only reason the choice matters in KH1FM lv1 is the staff MP helps alot. Im thinking about starting over and doing hard mode, which is the best one to choose first and to sa----- Sora’s Stats at Level 1 and Level 100 Based on Initial Attribute Choices ----- As you can see from the table below, this choice has minimal effects on strength, AP, and defense at high levels-- but the differences in MP and number of item slots are something to think about. Edited August 17, 2017 by The Transcendent KeySo I searched for a while and couldn't find a single thread about this, but I seem to remember reading a while back in the Kingdom Hearts 1. Last updated2022/09/23. Check Details. Enables the "Knocksmash" Limit Command. While a lot of people seem to agree that the staff is the best choice (specially if you're playing. Hirokey123 10 years ago #3. Goofy makes a powerful blow with his shield; cost 10MP. Choosing the Mystic will have Sora gain magic-related abilities earlier on, such as MP Haste and Magic Combo Thrift. In Kingdom Hearts, abilities are a type of skill that is equipped by allotting Ability Points (AP). It appears within Sora, Roxas, and Data-Sora's Dive to the Heart, alongside the Dream Shield and Dream Rod. High items; Take Shield, forsake Staff – High strength and defense, low AP and mana. Nothing's wrong with this. For example, if you level Sora up to 15, your abilities are: Sword: Reaction Boost Shield: Damage Drive Staff: Fire Boost Hope this helps! If you choose Shield, you get defensive abilities such as Damage Drive, Defender, and such earlier. Sword, Shield or Rod/Staff? Kingdom Hearts HD 1. Sometimes zero effort is 100% effortUltima Weapon. The stat not chosen for either will develop normally. Cure is extremely useful and it is best to acquire it as soon as possible. 5 ReMIX on the PlayStation 3, a GameFAQs message board topic titled "can't decide between +staff/-shield or +staff/-sword" - Page 2. Sword/shield/staff affect your beginning stats & the order in which you learn certain abilities. Great. I don't choose it to have or to sacrifice. Business, Economics, and Finance. The second question is obviously the classic Sword, Shield or Staff choice. The voice offers you a series of of choices between a sword, a staff, and a shield. Proud is the hardest, its even harder then the original kingdom hearts Expert mode. The Ability system in Kingdom Hearts II has received both minor aesthetic upgrades, as well as major mechanical changes. It is essential to know what your choice does first whenever you want to select any of the Kingdom Hearts beginning choices. Sword is probably the worst choice in a 100% run as it has no end game advantage over the other 2 choices. For example, 1st choice: Magic Rod 2nd choice: Shield. On harder difficulties, it's a choice between the usual Staff or the Shield (if I want early access to defensive abilities). They are listed in the order of their earliest availability. BUT now the same thing about using items to increase your strength and defense hold true for the shield to. You can get power ups and defense ups with some grinding. etc) but is definitely the worst long-term choice, unless you are doing specific challenges in which. Long term advantage is in 2 extra MP only rod users can get meaning long. This is shown in the table below. ago. You miss out on 2 MP from the Staff and an item slot you'd get with the Shield. Probably the club for attack is the best for level 1. As for stats, the choice should be between choosing the shield and staff. That must have been my start too! I remember I took like 20+ minutes to make my beginning choices about the sword, shield, staff. View Kingdom Hearts 2 Sword Shield Staff Abilities. 1) Pick the Shield and drop the Sword, or. But since Shield gets more item slots than sword anyway it means that Shield is superior to the sword completely in long run by a little bit. The game is IMPOSSIBLE with the shield. Unless you do a level 1 run, you'll want to get Once More and Second Chance as soon as possible, and the Shield gets you both the earliest. KH1. -Shield. KH1: I usually take Shield drop Sword on Proud. The questions effect the speed that you leveling up. If the Sword is picked, Sora will have a Strength stat of six, which is the highest possible at. I've been reading that going with shield is the best choice for a critical run, but in a proud run there's no finishing plus at the start and you've got tons more hp. Initial choices: Normal, +Sword, -Shield, Night Kingdom Key Ultima Weapon Ultima Weapon* Max HP 84 Max HP 84 Max HP 102 Max MP 8 Max MP 10 Max MP 13 Max AP 48 Max AP 48 Max AP 57 STR 72 STR 81 STR 87 DEF 64 DEF 64 DEF 70 Items: 7 Accessories: 3. If you want the strongest Sora, +Staff -Sword/Shield since you can synth boosts for attack/defense, but you can't synth to make up the lost MP. Everybody's a Critic. Also choosing either sword or shield and giving up the staff then choosing the first answer to the three questions is going to make. pick the first 3 to level up quickly the first 50 levels and slowly the last 50. So I decided to share my point of view with you guys. Best Starting Choices In Kingdom Hearts 3 Tips Prima Games technology is still a mystery. In short sword has no long term benefits unlike the other two. Sword = Offensive abilities earlier. Thankfully the choice of Sword, Staff, or Shield at the beginning of the game means that each run can still be a very different experience. MP Hastega. Take shield and give up staff. The weapon you drop only affects your starting stats. Sword is the worst, shield is second tier, staff is the best, since it gives an MP boost, which you can't get through Attack Boosts and the like. There are two choices in KH2 but no sacrifices. If you choose Shield, you get defensive abilities such as Damage Drive, Defender, and such earlier. Magic is all you need to breeze through KH1 Proud (haven't done exp 0 yet, but I plan to in the future). You'll get 1 extra item slot Long term. 2nd Day: How much munny you earn doing odd jobs determines an AP boost, also one-time-only. YOU NEED as much mp at LV1. Going for the plat, what’s the best choices for this run I. You can increase defense and strength with items throughout the game so the benfits are nulled really. [deleted] • 5 yr. Time 2 mins. Leaf Bracer makes you invincible when you use Cure, which is huge. if you were to choose the Sword versus the Shield during the beginning of the game, then you won't get Second Chance and Once More until (very) much later on into the game, where if you choose the Shield, you would get these abilities sooner rather than. What are you supposed to choose at the snow white platform. P. Actually, the choice in KH2 only affects the order in which you get your abilities. . ShiningBlader 10 years ago #1. This is a list of weapons that appear in Kingdom Hearts II and the Final Mix version. The only abilities you cannot equip/obtain are abilities. they were once represented by the Shield, Sword, and Staff, respectively. 1 Jackpot 2: Receive more munny and HP/MP balls in battle. Board Messages. 3. They are listed in the order of their earliest availability. If you choose the staff, you learn magic boosting abilities earlier then if you would have chosen the sword or shield. Staff Online Users More . Sword = Physical Strength Magic Rod = Magical Strength Shield = Defensive Power The first choice you are asked to make will determine what stat grows more quickly, wheras the second choice determines which stat grows the least. I suggest +Staff -Sword if you want the most balanced set and dat +2 MP is sweet since you can't equip Cosmic Arts and the like. Kh3 paintcolourchartHearts kingdom weapon choices sword guide final mix awakening ability shield staff abilities oc kh1 imgur weapons kh choose remix Kh3 obligatory platinum screenshot commentsKingdom hearts 3 level up chart. The first object increases some of Sora's stats, while the second choice decreases some. It not only gives Sora a Defense stat of 4 the highest possible at the beginning of the game but it also grants. Max AP: 18. 5 Remix for the PlayStation 4, we have decided to offer you a short guide which explains the benefits and consequences of the initial choices that you will make during Kingdom Hearts Final Mix HD. Specifically, the Shield will give you a permanent item slot (ON TOP of the max level, meaning you’ll have more item slots than those who picked sword of staff). For Kingdom Hearts II on the PlayStation 2, a GameFAQs message board topic titled "sword shield staff". Awakening. Choosing the Sword will also result in Sora learning the incredibly useful Scan ability much earlier than if players picked the Shield or Staff, gaining the ability to see the enemy's health bar. Unlike those counterparts, the weapons on this list are primarily non. CryptoWhat you choose has no bearing on anything in the game, including learning new abilities. Board Topics. Veemon reacted to this. The choices will have an effect on leveling speed and the order of abilities learned. On Critical, I can see no reason to not. Answers: 1. Sign Up for free (or Log In if you already have an account) to be able to ask and answer questions. Pawn ID:0720-BACA-FFEB & Switch Friend Code: SW-1954-8440-8702. But what about the first one? Where it asks if you want Wisdom, Vitality or Balance? Is it the EXP rate like in. Initial choices: Normal, +Sword, -Shield, Night Kingdom Key Ultima Weapon Ultima Weapon* Max HP 84 Max HP 84 Max HP 102 Max MP 8 Max MP 10 Max MP 13 Max AP 48 Max AP 48 Max AP 57 STR 72 STR 81 STR 87 DEF 64 DEF 64 DEF 70 Items: 7 Accessories: 3 Abilities: 31 ROD. It will take you to a list of new staffs and shields in Kingdom Hearts 1 Final Mix. Kingdom Hearts II. The game is pretty clear about what your choices mean here: You pick one to be a focus and one to sacrifice. The decision. February 4 2020 Pixel Jello Kingdom Hearts 3 KH3 ReMind 0. Mysterious Abyss is obtained by completing Ursula’s Revenge in Atlantica. Each choice represents a different playstyle and offers unique benefits and drawbacks. The choice you really need to make is going to be whether you want +2 Item Slots or want 3 MP instead of 2. They are listed in the order of their earliest availability. For Kingdom Hearts III on the PlayStation 4, a GameFAQs message board topic titled "Chain of Memories' level up choices should be brought back". Other difficulties I take staff and drop sword. Magic: Gives you +1 MP (only way. Kingdom Hearts 3The Dive to the Heart is a unique realm that frequently is featured in the Kingdom Hearts series. 2) Pick the Staff and drop the Sword. Difficult modes also effect how you unlock the endings. R. BlackKnight92 15 years ago #2. Sora is given three pedestals, each with an item on top: a Sword, a Shield, and a Staff. The abilities make the biggest deal over the long haul. Which one is the best out the three S's and which struggle weapon. The earliest known use of a crown in Britain was discovered by archaeologists in 1988 in Deal, Kent, and dates to between 200 and 150 BCE. Ideally I would want to nyx the beginning of the game sword/shield/staff choice, and instead offer these choice by level up. A lot of weapons I can't use because of what I chose in the beginning and then I change Goofy and. Advanced player me, after playing the game on Proud Lv1, learned how broken magic is in KH1 and now I always pick Staff and drop shield. In playing the Kingdom Hearts games do you choose the sword, staff, or shield first? I've been replaying Kingdom Hearts in KH 1. Whichever one you choose, it gives you a free level up in that area. So the Struggle weapon is more or less just an early game bonus, but the Dream weapon affects which abilities you get at level up for the rest of the game, and choosing Shield gives you Once More and Second Chance earlier than the other. I usually drop the Sword; the Defense drop makes it much easier for late-game enemies to kill you, and being stuck at 1 AP at the start of the game can seriously limit your options. Magic and item slots are the only thing you can't upgrade via items, and at 100 you will have more magic than picking the sword or shield. You can't go wrong with the Shield. Sword gets its extra at level 42, the Shield gets its extra at 72. The former is risky for obvious reasons and the. In KH1, I picked Shield and dropped Wand because the magic isn't exactly a powerhouse like it is in later games, and I appreciate the larger health pool for how much damage Sora can take early on. You must now choose one to keep and one to give up. In kingdom hearts, each level is tied to a specific boost. Menu. This is represented by three weapons: the sword, shield, and staff. 5 + II. It appears within both Sora's and Roxas's Dive to the Heart,. It gives you lucky lucky earlier, and second chance comes at lv 18 rather than 48 (staff) or 51(sword). It depends on your play style but I’d suggest choosing the shield and giving up the. In Kingdom Hearts 3, you can actually level up your Keyblade. Sword is more conducive to maximizing your physical prowess early on, but you end up getting some helpful magic boosts later. Whether you get rid of the sword (more power, less defense) or shield (less power, more defense) depends on your playing style; it matters more in the beginning tbh, you'll be powerful enough by the endgame that it won't matter at that point. The reason the Staff is the best choice in KH1 is because it the only one that gives you max stats at the end of the. Raises percentage of obtaining rare items from slain enemies. Form Abilities Other Abilties. The main reason why players should choose the Sword over the Shield and Staff is the stats Sora has at the beginning of the game. There is no way to get more MP otherwise. It's simple and reliable. Shield you get all the nice defense abilities and a good spread of attack abilities but the nicer magic abilities all come very later. All the final mix games are harder then the original, since the enemies are tweaked to give more of a challenge. If you choose Staff, you get magical abilities such as Fire Boost, Blizzard Boost, and such earlier. For Kingdom Hearts HD 1. Choosing a struggle bat only gives you plus one point of that stat. The first is a struggle weapon, which gives +1 to a stat. Organisms belong to one of six kingdoms of life. As for the three questions: Top 3-Level up fast until 40, level slowly after that. However, your choice of struggle bat matters a little bit, in which case I'd say you should go with the attack or magic bat, depending on which you intend to use more. KH1 Staff is the best to take (you get extra MP, which means more Cure/Aero/Gravity to no-skill with). Shown are the Support and Weapon abilities. I don't think it effects anything but commands but i may be wrong. Confirm - A. There are two choices in KH2, but no sacrifices. Enables the "Whirli-Goof" Limit Command. Shield: Gives you a little more defense at the start of the game, and you get defensive/endurance skills faster earlier as you level . For example, 1st choice: Magic Rod 2nd choice: Shield Leftover. Kingdom hearts 2 choices. The shield. Kingdom Hearts HD 1. Use the Circle Button to jump up onto the platforms and make your decisions using the X Button to confirm your selections. For the shield abilities, Second Chance goes pretty late with the Staff but, again, Leaf Bracer is the more important of the two. Then, you can pick the rod for Fire or the shield for Round Blitz, depending on your tastes. )Shield for harder modes, around level 40, you will learn second chance and leaf veil early which is important for survival. Member. Hello everybody! Longtime player, first time poster here! I’m about to embark on playing through the entire series and want help with some decisions…For the sword abilities, I don’t think they matter much and you get Stun Impact and Ripple Drive as nice attacks with Shield/Staff. Whichever weapon you choose will determine what kinds of abilities you will begin learning. 5 Remix at IGN: walkthroughs, items, maps, video tips, and strategies. Equip more to boost effect. For level 1, +Staff - Shield. For the camera, the KH1 one is just not great. Level-up ability order is a. Depends on your playstyle. 5 Remix on the PlayStation 4, Kingdom Hearts 1 Guide and Walkthrough by cR0Ck. Taking the Shield gets you more max item slots (for a total of 8 maximum), and Staff gets you 2 more max MP by the higher levels (in this one, more max MP= more spell power and spell duration). We would like to show you a description here but the site won’t allow us. Also say you picked Staff and gave up Shield, you are also getting a slight HP and DEF loss. com. 5 Remix PlayStation 4 . Average KH player me learned about how absolutely necessary Second Chance and Once More are, so I always chose shield and dropped staff. For Kingdom Hearts HD 1. Choose Dawn since you'll be cruising through the game without needing to level past 50 anyway. Shield gives guard early on and lots of defense bonuses. It is by no meansItem slots are nice, but having two extra Curagas at anytime is a lot better. Weapon Stats Auto Ability Unlock Kingdom Key Str. The game opens with a daydream about light and darkness, then shifts to a plane of nothing but round floors featuring Disney characters. The strongest weapon throughout the series. Gluribus • Additional comment actions. It's the only way to go, really. 5 ReMIX PlayStation 3. A man chooses, I chose the impossible. In 1. What combination will you pick?" - Page 2. Yah rod is generally seen as the best choice to make. This has the effect of greatly reducing the power of your magic, having a lower MP total, and causing you to learn magical abilities VERY LATE, in comparison to getting shield and sword powers very early on. This is a list of weapons that appear in Kingdom Hearts and the Final Mix version. Still pending: +Sword, -Rod; +Rod, -Shield; +Shield, -Rod. Middle 3. 1;) You automatically get 50 abilities on critical mode, so it isn't too hard. 24 Donald: Donald cannot learn Guard Goofy: Goofy cannot learn Guard Others: None - Blitz - AP Cost: 3 Info: If a single enemy is in the area when Sora nears the combo, Sora's last slash will be a powerful jumping slash instead of his spinning finisher. N/A. Staff or shield are still probably the best options but you can still pick the sword to make that early/mid game keyblade. - Max AP - Lucky Strike at LV15 (rather than 39 or 69) - Jackpot at LV24 (rather than 54 or 63) - Max Item slots If you do any synthesis, whether you enjoy or abhor item "farming", that combo gives you a huge leg up. if we go by game feats, the Sea salt trio are honestly the hardest trio to rank in terms of fighting style. I’m currently doing +sword/-shield on proud and I’m doing perfectly fine. Prior to starting this run, you must make three choices: difficulty mode, level. So if you are wondering, what choice should I make for Kingdom Hearts 3 or what choice is the right one for you. They are listed in the order of their earliest availability. Wheel of Fate. Just like the first question youll have 3 options for the second question. Defense: 80. Business, Economics, and Finance. If you choose the. Best answer. KH2. maths practical book class 12 hsc solutions science pdf; emotionally dependent on someone; georgia senate candidates 2022; kibo hut to uhuru peak distanceFor Kingdom Hearts HD I. Rod Routes your AP and MP are great but you're going to take a hit on your strength or defense, this one offers the most balanced route or a glass canon route like sword. Magic really comes into its own in the later parts of the game, by which point 1 magic point won't make much difference. If you want to use the staff, I recommend using on a playthrough that isn't being played on proud mode, cause I did a playthrough like that (gave up the shield cause I didn't want to have piss-poor strength) and I got my ass. 5 . 1 2. Fuck yourself. a Sword, a Shield, and a Staff. For Kingdom Hearts HD I. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Staff is mage, and gets the highest base MP (and therefore highest magic/summon damage), and learns MP abilities earliest. At LV1 you are near forced to pick the staff. . If you play on Proud, getting rid of Shield may make the game fairly difficult starting out. I really don't remember buying or getting Kingdom Hearts, but I do remember that commercial vividly. If you plan on only going through the story and not doing any optional content, the choice is a bit less obvious. Clear Pooh's Hunny Hunt with at least 100 points. This is a list of weapons that appear in Kingdom Hearts II and the Final Mix version. Your health will be high. Picking staff and dropping sword is good because it gives you max MP without losing defence because increased damage from enemies. for donald, use all cosmic arts and the weapon that gives the most magic. EnigmaGamer 9 years ago #3. Posted July 12, 2015.